Hash Rush Bi-Weekly Progress Update

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The Hash Rush bi-weekly progress update is back, giving you a look at what we’ve been working on!

This week will be a much shorter edition as we are only looking at what the developers have been doing. The reason for this is because lately, we have been putting all of our efforts into the development of the game — from improvements to the design, to the game’s development.

So without further ado, let’s dive into this all!

Tales from Development

Game Design

We have two major parts to cover for this week’s section. The work that the game design team have been doing and the game’s development.

Starting with the game design team; we think that you’ll all agree that though Hash Rush is fun, we have quite some way to go in order to balance the game. Unit and building health and consumption/upkeep, along with overall power are but a few areas that need polishing.

So, to work on that, our Chief Creative Officer brought in an old colleague of his who specializes in-game balance for a visit and review of Hash Rush. Though this is not a glamorous topic to talk about, it is hugely vital to the success of Hash Rush, so we hope that the time that we’ve spent with our heads buried in spreadsheets and mathematical equations will be useful.

Game Development

Now to the game’s development; in our last bi-weekly update we told you that we have been working on the phases of resistance up to phase 6. Well, in the last two weeks we have been putting the finishing touches on the phases of resistance; after that, we started working on some much-needed quality of life improvements.

One of the first QoL improvements that we worked on was the firefly tree. This tree provides the resource (fireflies) to power the Ernacks light source, therefore it would make sense that the tree itself provide light to combat the Crystal Fog.

We’ve also been working on improving the visuals of the game — some very subtle changes were added to make the Ernack units much more visible. This was an important change as the default colors of the Ernacks are based around Blue and Black, and the planet has a very blue color scheme.

That’s all for now, we know that this was a very short bi-weekly update, however working on the game’s balance was a long and unglamorous task — but still important. Our next bi-weekly update will be back to being a lot more interesting.

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An online sci-fi/fantasy RTS set in the fictional Hermeian galaxy. https://www.hashrush.com

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